adam-smasher

The Best and Worst Boss Fights In Modern Video Games

What Makes or Breaks a Boss Fight

A good boss fight isn’t just a damage sponge with a dramatic soundtrack. It’s a test. Of pacing. Of mechanics. Of everything the player’s learned up to that point. The best encounters build tension by design phases that escalate, patterns that evolve, and windows of opportunity that punish hesitation. A sloppy rhythm or poorly telegraphed attack can turn a climactic moment into a frustrating grind.

But it’s not just about mechanics. Emotional resonance matters. Think about why you’re fighting this boss is there a story behind the clash, or is it just a big monster because the game needed one? When emotional stakes line up with gameplay intensity, the result is unforgettable. You’re not just dodging attacks; you’re closing a chapter, facing a consequence, or trying to save someone. Stakes turn skill checks into storytelling.

And that’s what separates a game’s peak moment from a throwaway obstacle. The right mix of tension, payoff, and purpose can make a boss fight the thing players bring up in conversations years later. Get it wrong, though, and it yanks you out of the experience. The fight becomes a chore, not a challenge. Good boss fights aren’t just battles they’re statements.

Best: Isshin, The Sword Saint Sekiro: Shadows Die Twice

Isshin, The Sword Saint, is more than a final boss he’s the culmination of everything Sekiro teaches the player. Built around mechanical precision, relentless pressure, and psychological endurance, this battle embodies excellence in modern boss design.

Why It Works

Relentless yet fair: Isshin is aggressive, but never cheap. Every move has a tell, every combo invites counters. Victory only comes when you’ve truly internalized Sekiro’s mechanics.
Three phases, no gimmicks: While lengthy, each phase of the fight adds tension without sacrificing cohesion. His spear and gun transformation is earned, not excessive.
Encourages mastery: This is not a battle you can cheese. It rewards timing, patience, and a deep understanding of posture, deflection, and spacing.

A True Final Exam

This fight is where Sekiro stops being a game and becomes a test. Players must channel dozens of hours of trial, error, and growth to persevere. That sense of earned victory is why Isshin stands tall among the greats.
Forces players to go beyond reaction: muscle memory meets real strategy
Synthesizes all major gameplay lessons, from parry timing to enemy reading
One misstep can lead to defeat, but survival breeds pure adrenaline

A Definitive Boss Fight

Unlike many multi phase encounters, Isshin never feels bloated. Instead, each escalation feels logical, building to a crescendo that tests skill without ever tipping into frustration. It’s a masterclass elevating not just Sekiro, but boss fight design as a whole.

“Isshin doesn’t just challenge you. He honors your journey.”

Playing against Isshin is punishing but if you’ve truly learned Sekiro, it’s also deeply empowering.

Best: Lady Dimitrescu Resident Evil Village

Lady Dimitrescu isn’t just a standout villain she’s a masterstroke in visual and gameplay design. Towering, elegant, and terrifying without needing to swing a weapon every second, she commands attention from the first cutscene. Her castle becomes a slow burn maze of tension, blending gothic luxury with lurking dread.

The encounter with her is less about brute combat and more about pacing knowing when to run, when to hide, and when to fight. It’s a duel of awareness rather than just bullets. Village leans into spectacle, but it doesn’t forget the shadows. Lady D’s chase sequences thread the needle between fear and showmanship, keeping players guessing rather than overpowering them with cheap scares.

She’s not just a boss; she sets the mood. Her presence defines Village’s tonal switch from grungy survival horror to a pulpy, operatic thrill ride. This is where the game tells you: Yes, things are going to get weird and yes, you’re going to love it.

Best: Adam Smasher Cyberpunk 2077 (Post Updates)

adam smasher

The original version of the Adam Smasher fight felt like a missed opportunity flat AI, mindless shooting, zero tension. With post release updates, CD Projekt Red finally turned him into something worth fearing. Now, he’s no longer a futuristic brick wall soaked in ammo. He’s faster, more aggressive, and smart enough to force players to adapt mid fight. Less of a sponge, more of a threat.

What really elevates the updated battle is the emotional layer. After hours sunk into the story watching friends fall, making irreversible choices Smasher becomes more than just a late game boss. He’s personal. The rework makes that payoff sharper, and far more deserved.

Explore how much has changed in our full analysis: Cyberpunk 2077’s evolution.

Worst: Bed of Chaos Dark Souls

FromSoftware has earned a legendary reputation for crafting unforgettable, challenging boss encounters but not all of them land. The Bed of Chaos is infamous among fans for all the wrong reasons, and years after its release, it remains one of the most universally criticized boss fights in modern gaming.

Why It Fails

Poor Mechanics Over Strategy
Unlike most Soulsborne bosses that reward timing, patience, and precision, the Bed of Chaos descends into trial and error frustration. Success isn’t about reading patterns it’s about memorizing clumsy jumps and hoping physics don’t betray you.
Unfair Instakill Traps
Sudden collapses, sweeping attacks with vague hitboxes, and untelegraphed pits make the fight feel random rather than earned. Dying feels cheap, not challenging.
Tedious Reset Loops
No immediate checkpoints mean players must repeatedly run through dull corridors before giving it yet another go wasting time instead of building anticipation.

Lore Disconnect

Epic Setup, Weak Payoff
The lore surrounding the Bed of Chaos is rich and haunting it’s a corrupted being tied to the creation of demons and chaos itself. But none of that depth is reflected in gameplay.
Immersion Break
The fight feels more like a glitchy puzzle than a climactic moment. That dissonance disrupts the emotional momentum the game had worked so hard to build.

Bottom Line

The Bed of Chaos doesn’t challenge players’ skill it tests their patience. It stands out not because it offers a unique design or deep mechanics, but because its flaws break the immersion, turning a potentially epic moment into an exercise in endurance.

It serves as a reminder that even genre defining games have their low points and that good boss design demands more than just spectacle.

Worst: The Architect Mass Effect: Andromeda

The Architect checks the box for spectacle. It’s massive, alien, and marches into view like a true sci fi juggernaut. First impressions hint at something weighty and unforgettable. Then the fight starts and it doesn’t go anywhere.

Mechanically, it’s a shallow loop: shoot glowing weak points, dodge predictable attacks, repeat. You take out conduits, it gets annoyed, and the dance resets. There’s no meaningful escalation. No surprise tactics, no evolution in behavior. It’s a long fight, but not a challenging one. Just a checklist in motion.

Worse, it barely touches the story’s pulse. The narrative builds it up as a terrifying wildcard of Andromeda’s frontier, but what you get is a disconnected damage sponge with a voice line or two. The emotional stakes are flat, the payoff distant.

It doesn’t ruin the game, but the Architect is a missed opportunity: big, bold, and ultimately hollow.

Worst: Cyberpunk 2077’s Original Adam Smasher Fight

In its original form, the Adam Smasher boss fight in Cyberpunk 2077 felt like a placeholder. Despite being one of the most hyped antagonists in the game’s lore, the encounter landed with a thud. His AI was static, barely adapting to player actions, turning what should’ve been a tense face off into a rote, bullet sponge grind.

The fight cut corners, both in design and pacing. You’re led through an emotionally charged story only to face an enemy who barely reacts, let alone challenges you. No unpredictable moves. No rising tension. Just a walking tank with dialogue that never matched the menace we were sold.

It was a missed opportunity but not an unfixable one. To see how things improved after fan feedback and developer updates, check out our full breakdown: Cyberpunk 2077: Then and Now A Gameplay Evolution.

The Last Word on Boss Battles

When Boss Fights Become Milestones

A great boss fight does more than test your reflexes it etches itself into gaming history. These encounters become shared cultural moments, discussed in forums, ranked in videos, and referenced in memes. When executed with care, a boss fight can elevate a game from good to unforgettable.
Iconic boss battles become touchstones for entire franchises
They drive community conversation across platforms
Players often remember these moments more vividly than the main storyline

The Power of Smart Design

What sticks with most players isn’t just the difficulty it’s the intentionality. A well designed boss doesn’t feel cheap or overpowered. Instead, it feels earned. The best encounters:
Force you to master the game’s mechanics
Match gameplay challenge with story driven stakes
Deliver cinematic payoff without sacrificing control

Evolution Through Feedback: A Lesson from CD Projekt Red

Not every boss fight lands the first time. The original Adam Smasher encounter in Cyberpunk 2077 felt like a letdown but studios like CD Projekt Red show that listening to community feedback can turn criticism into opportunity.
Post launch updates reworked Smasher’s AI and narrative weight
The reimagined battle brings a more tactical experience and emotional payoff
An example of how iteration and humility can reshape a player’s final impression

Final Takeaway

Boss fights aren’t just set pieces they’re statements. They reflect a developer’s ability to challenge, surprise, and reward the player all at once. And for the studios getting it right? The payoff is more than player praise it’s legacy.
A boss fight is where a game proves itself or breaks immersion
Lasting impact comes from merging mechanics, tone, and tension
Great studios evolve; iconic encounters evolve with them

Scroll to Top